Donkey Kong Jr. Math: The NES Launch Game Nintendo Couldn’t Give Away
Picture a kid in October 1985, unwrapping a new NES. The box promises Donkey Kong Jr., a character they already know from the arcade. What’s
Picture a kid in October 1985, unwrapping a new NES. The box promises Donkey Kong Jr., a character they already know from the arcade. What’s
You’ve seen the blink. A cartridge goes in slightly crooked, the power light flickers red over and over, and the screen stays gray no matter
Nintendo’s Game Boy launched in North America in April 1989 with Tetris as its killer app, but its two biggest action franchises took a while
On October 18, 1985, Nintendo put eighteen games on American store shelves and asked a country that had just watched its video game industry collapse
Before Contra’s title screen even faded in, your fingers already knew what to do. Up, up, down, down, left, right, left, right, B, A, Start.
Ask two different collectors which NES game actually earned its reputation for being brutal, and you’ll get two different answers before you finish the question.
Every kid who got a movie or cartoon game under the tree in the early ’90s remembers the sinking feeling of booting it up and
Friday afternoon, you’d ride your bike to the video store, hand over a few dollars, and walk out with a cartridge you had exactly three
You probably beat Bubble Bobble by yourself at some point in 1989, mashed the controller through level 100, watched the credits roll, and figured that
Somewhere in a flea-market bin, under three copies of Track & Field and a loose Duck Hunt cartridge, there’s a box with two ninjas on