The 10NES Chip: The Tiny Circuit That Decided Which NES Games Were Allowed to Exist
You’ve seen the blink. A cartridge goes in slightly crooked, the power light flickers red over and over, and the screen stays gray no matter
You’ve seen the blink. A cartridge goes in slightly crooked, the power light flickers red over and over, and the screen stays gray no matter
Picture Mario without his cape and without his jump. That’s Wrecking Crew. He shows up on launch day in 1985 carrying a hammer instead, and
Pop Kung Fu into an NES in October 1985 and you got a guy named Thomas punching his way up five floors of a temple
Every toy aisle in 1986 had a wall of pegboard, and every NES box hung from it by a little cardboard notch punched into the
Rent a Contra sequel in the spring of 1990 and you’d notice the box said something different than you expected. Not Super Contra, the name
On October 18, 1985, Nintendo put eighteen games on American store shelves and asked a country that had just watched its video game industry collapse
Rent a copy of The Goonies II from the video store in 1987 and you’d come home expecting a straightforward licensed cash-in. There was never
You rented it because the box art looked insane. A guy with chrome fists the size of cinder blocks, standing in front of an explosion,
Everyone knows the scene even if they’ve never touched a controller: a giant ape hauls a woman up a tangle of girders while a mustached
Dave Miller’s girlfriend Sandy just vanished into a crumbling mansion on the edge of town. The man holding her isn’t evil, exactly. Dr. Fred’s mind