Mega Man 2: The NES Sequel Whose Box Art Gave the Hero a Gun He Never Had
You probably remember the box before you remember the game. A blocky, faintly muscular Mega Man crouched behind a rock, gripping a handgun that never
You probably remember the box before you remember the game. A blocky, faintly muscular Mega Man crouched behind a rock, gripping a handgun that never
Somewhere out there is a kid who saw The Wizard in a theater in December 1989 and remembers exactly one thing about it: a glowing
Everybody who owned this game in 1987 eventually heard the code from someone at school, whispered like a secret handshake. Up, up, down, down, left,
Before EA Sports built an entire business model on annual roster updates, the NES handled sports the way it handled everything else: one cartridge, one
Every kid who grew up renting games from a video store learned the same lesson eventually: a box with a big movie license on it
Nintendo Power subscribers who renewed early in 1990 got a strange bonus in the mail: a role-playing game nobody had asked for. Dragon Warrior had
You spent an hour building the perfect Excitebike track. Every jump timed so a turbo boost landed you square in the middle of the next
Somewhere in a closet or a shoebox, there’s a Game Boy cartridge that still remembers your name. Or it did. A lot of people who
Every NES kid in 1988 knew a code for something. Konami’s own up-up-down-down trick worked in Contra. Somebody’s older brother swore he knew one for
Picture it: you’re two gang fights into the afternoon, your knuckles are sore, and instead of grabbing a power-up you walk into a burger stand