Friday the 13th: The NES Game That Made Jason Less Scary Than the Map
You rented it expecting a slasher movie you could control. Blockbuster had the box right there at eye level, Jason’s hockey mask staring out at
You rented it expecting a slasher movie you could control. Blockbuster had the box right there at eye level, Jason’s hockey mask staring out at
Friday afternoon, you’d ride your bike to the video store, hand over a few dollars, and walk out with a cartridge you had exactly three
You probably beat Bubble Bobble by yourself at some point in 1989, mashed the controller through level 100, watched the credits roll, and figured that
Somewhere in a flea-market bin, under three copies of Track & Field and a loose Duck Hunt cartridge, there’s a box with two ninjas on
Picture a kid in 1987, renting a cartridge off the strength of a cool-looking disc weapon on the box, expecting a quick arcade-style romp. Instead
Ask anyone who grew up with a console in the early 80s what happened to Atari and you’ll get the same answer: they buried it.
Somewhere in a lot of old NES collections sits a cartridge almost nobody remembers, and yet a piece of it is still floating around pop
Picture two kids unwrapping NES cartridges in the same month of 1987, a few towns apart. One drops into a cave with no map, no
Pop Journey to Silius into an NES and nothing on the box hints that this one started life as a Terminator game. No chrome skull,
Firebrand was never supposed to be a star. In the original Ghosts ‘n Goblins, he’s a tiny red gargoyle who swoops down at Arthur’s head