Ninja Gaiden II: The NES Sequel That Let Ryu Clone Himself
You finally beat the first Ninja Gaiden. You watched the ending, you earned the bragging rights, and you figured Ryu Hayabusa’s story was over. Then
You finally beat the first Ninja Gaiden. You watched the ending, you earned the bragging rights, and you figured Ryu Hayabusa’s story was over. Then
Halloween always arrived early on the NES. Somewhere around the first week of October, a kid who’d normally beg to play Mario Bros. would dig
You find it on the shelf in early 1994, tucked between the SNES titles that are starting to take over the end caps. Same blue
Somebody always finds the shoebox in the attic. Inside is a loose NES cartridge, decades of dust ground into the label, contacts gone green at
By December 1992, you knew exactly what you were getting into. Dr. Wily was behind it. Eight stages waited in whatever order you wanted to
Every kid who saw The Wizard in theaters in December 1989 walked out wanting one thing, and it wasn’t a Nintendo Power Pad. It was
Bally Midway built an arcade game in 1986 with almost no rules. Lead designer Brian Colin wanted players free to just wreck things, with no
Two kids, one Game Boy, and a long car ride. That’s how most people actually experienced these games in 1989 and 1992 — passed hand
Picture a Data East arcade cabinet, 1988. Two ninjas just kidnapped the President of the United States, and the game asks you one question before
When he looked up, he saw three gigantic yellow bodies looming over him. That is the actual opening line of Cheetahmen II, and somehow it’s