The Nintendo Power Glove: The NES Accessory That Promised the Future and Delivered Arm Cramps
Every kid who saw The Wizard in theaters in December 1989 walked out wanting one thing, and it wasn’t a Nintendo Power Pad. It was
Every kid who saw The Wizard in theaters in December 1989 walked out wanting one thing, and it wasn’t a Nintendo Power Pad. It was
Bally Midway built an arcade game in 1986 with almost no rules. Lead designer Brian Colin wanted players free to just wreck things, with no
Two kids, one Game Boy, and a long car ride. That’s how most people actually experienced these games in 1989 and 1992 — passed hand
Picture a Data East arcade cabinet, 1988. Two ninjas just kidnapped the President of the United States, and the game asks you one question before
When he looked up, he saw three gigantic yellow bodies looming over him. That is the actual opening line of Cheetahmen II, and somehow it’s
Somewhere between the Zelda cartridges and the Ninja Gaiden copies in a lot of old NES collections sits a black cartridge with a silver knight
You rented the movie, you loved the movie, and then you rented the video game because it had the same face on the box. By
You remember the bike. The handlebars in the arcade cabinet actually turned. You leaned left, you leaned right, and somehow that made throwing a rolled-up
You remember the trip. Four batteries jammed into the back of a gray brick, a coiled headphone cord you never actually used, and somewhere around
Two players, two screens, and a pile of capsules raining down between them — that was Dr. Mario’s basic pitch in the fall of 1990,